VR is slugging down.
Because… these big strapping headsets that cut you off from the real world are making one of the same mistakes google glass made… it is about reaching for less friction for immersion.
Feeling something on your head needs extraordinary content experience that isn’t a gimmick. But also/even then it is temporally specific.
Cubic interoperability is what matters.
Layering is what matters, filming for that varying form in layers.. and eventually what we are doing with Hyv layering and the systems for cubic is central to how not only VR, AR, MR, XR, social, hypermedia and UI/UX will play… but that cubic media will be the web.
Web³

http://bgr.com/2016/12/05/vr-headset-sales-augmented-reality/ – at Hyvquarters

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