Forget editor and camera frustration… sound guys and gaffers have taught me more in our brainstorming in past 2 years about layering, VR, AR, XR, MR and live action game production /recording than almost any position.
I have put the right minds in rooms for decades.
Cubic media hurdles have been no different.
People do not realize the challenges we have been addressing for a decade. – at Planet Fitness
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