Web³ #Hyv #2is #cubicmedia Explaining how the audio and AR(sound) layering works and how important it has been in creating storycube immersion in cubic media with the interface. Still about the frame and what is in it… but how that maphelps us decide the cubic architecture and flow off of, and into the central screen/visual/frame. When we build cubicly audio dimension and flow is as important as the visual depth/isolations/extraction and augmentation.

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