Layering VR & AR from the lab. Able to include as portals to both additional layback and game media. The sync on VFX helps. The Hyv DOD scheduling(day our of days) had to be synced with storyboard layering and semiotics for multi-pipe layering and timecode. – at Planet Fitness

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Adidas “Three lines” ☾Δμ♇ game interface presentation today. Fingers crossed everyone is happy. (I am … It’s a great AR game & we structured it to get people off their asses).
Can’t wait to use as a presentation on how retail, humanity and entertainment can be done in a noble fashion. – at 95 South

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Layering AR by anyone without addressing light parameters (within screen range) means diddly shit. & those parameters are trade secrets. It is even worse when you are syncing objects – at Planet Fitness

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All of the Web³ work we have done over the past decade and a half since I left NBC and Spelling to create film/tv with interface are all overlapping so we create various forms of “portkeys” in all of those projects we have behind the curtain that we have been building. Here, just in this collage of just images from ☾Δμ♇ Web³ you can see the visual portkeys that are integrated with ecommerce and audio portkeys that appear in the many other projects we have been building (quietly out of the limelight for 15years designed specifically for cubic media). Yes, we are protean. #ar #vr #mr #tv #film #gamedev – at Hyvquarters

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