@im2b: How we do AR extractions from VR is getting better every year. https://t.co/iYlFbaWy2D
@im2b: How we use mesh, wifi, & multi-pipe with ar layering and VR..matters. …a lot. https://t.co/ROHEdLR2vr
A long learning curve for me/us in last 10 years. How do we layer. In narrative. In screen. In interface. In audio. In hardware variations. As I sketch out for the VFX budget on this one I realize just how much work it took to get my head to design cubicly. To write scripts that are cubic with game engagement but feel immersive like traditional cinema.