How we do it matters. 

@im2b: How we do AR extractions from VR is getting better every year.

@im2b: How we use mesh, wifi, & multi-pipe with ar layering and VR..matters. …a lot.

These decisions have to be made when we sketch/storyboard/hyvmap. They need to be in the architecture at inception of the script but designed in the visual mapping and prep. 

  A long learning curve for me/us in last 10 years. How do we layer. In narrative. In screen. In interface. In audio. In hardware variations.  As I sketch out for the VFX budget on this one I realize just how much work it took to get my head to design cubicly. To write scripts that are cubic with game engagement but feel immersive like traditional cinema.   


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