Prepping for overlaps between the games today. Storycubes mean game dynamics out of the narrative need to be structured with osmosis between reality / science etc. think Minecraft and architecture. First person shooter and bio-mechanics and take that further. By creating osmosis across the virtual 4th wall in narrative you strengthen the immersion. Here the overlaps from our Turing biopic “Math”, the UFO project “Incidents”, the science in the game architectures & “Pedal” etc…, the legends/folklore in projects in Wynter, The Legend of Heaven, Pedal, Witchland, Constantius & Pulchera… And actual history… Create a “density” to the immersion that we have not seen in any media form yet. – at Hyvquarters

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