The future of cinematography flat, AR, VR, 360 etc …has a shitload to do with “extractions”… And wholly new production processes and protocols. Building as we go. #cinema #hyv #newproductionsystems – at Hyvquarters

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Never had a location/scene be as big of a pain in the ass as this one. Of course I also have never tried to organize a scene/location with this kind of technical visual Fx either. PITA – at Hyvquarters

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The central tenant of the storycube is unlike transmedia… There is no ‘trans-ing’ between platforms. There are not many platforms. It is one platform. But also that all stories are one story. – at Hyvquarters

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So, like in “The Legend of Heaven” the audio layers and music maps … Songs/arrangements in #thecamp are audio lighthouses of space/dimension travel both in narrative and we are working on how the layers of audio in narrative will break, inform the 4th wall/Portkeys etc… http://youtu.be/DBhB9gRnIHE – at Hyvquarters

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Build for the ages, not for yourself. The cornerstone thought of every morning. If I am going to build a monster or an angel it is for them to live when I am gone. All my stories should learn to walk with changes long after I am gone. Thus my road since I left NBC & Spelling. The paradigm shift to cubic narrative is about to happen rendering so many stories dated on a level we have not seen since the invention of cinema sound sync. – at Hyvquarters

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What Google is going to try to do with a ‘buy button’ will become complicated with ‘first in/first out’ contracts with content & retail and UX/UI design. That is why content creation (especially complex collaborative content) will soon rule the revenue model. It is about placement in the correct emotional, appetite & utility of virtual real estate in content. The creator has the first opportunity to sign the ‘first in first out’ contract with that context. Contextual content creation is king. ..or rather GOOD/magnetic and kinetic contextual content creation is king. – at Hyvquarters

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