Storycube vs. Storyline – Tools/Technology Architecture

Disclaimer…these are tests for linking the new Wave API’s using an old outline for the book.

StoryCube vs.Storyline – Tools/Technological Architecture
breaking down the works, architectural design and structure of a new industry and interactive transmedia integration…

…a new industry, a new medium. evolution of story.

(The following outline is an initial outline…building the details on other Waves for each point anyone who has interest should just email me as I hope we have the linked Waves with the a more specific breakdown in each subject done in the next few weeks)

Hypervideo/Hypertext
(and/or “Hyv” Production & Implementation systems for content production …and future standards for interactivity)
The crux- Which came first the new story structures or the newest technology. Understanding how technology effects story/how story may effect the landscape of the new technology
The “Video Platform” – delivery, exhibition, interactivity, landscape, extensions (organic symbiotic parasitic) and future.
HTML5 and the Cloud – game changer (&virtual appliances as story applications/tools/choices)
HTML6 (Movement for Hypervideo Overlay included and transferable?)
LIRC/Open Remote – Linux Infrared
Bluetooth
Virtual Tours Camera Technology and Fish Eye Lenses – 360, VR Bar etc
Geo Location and Audience
Ambient Streams
Geo-Mapping Story and Geo Story search
The Fake Photosynth of virtual story being integrated into Bing Mapping
Twitter and Geo the ramifications of a new api
The Magazine StoryCube – (The SI Tablet see at design co. http://www.thewonderfactory.com)
AR -Augmented Reality integration into script. Tagging, caching prep, pre-prod designs/systems. Layar, Brightkite, Tonchidot, etc.
AR/Geo-Location/3D -Movie as a tour/Tour as A Movie
Social Build and Crowd Sourcing (see also sharing authorship)
Independent Music Industry and the Integration/cross collaboration of content, markets and marketing.
Integration, Interface and Interactivity. “Knots” speed & change of story current.
New Transitions (between platforms and the importance of the strength and seal of “the weld” when constructing the plumbing).
Ancillary vs. Central
Twitter, Facebook, Wave and the Social audience. (i.e.http://mashable.com/2009/11/22/news-media-google-wave/ )
Phone interoperability.
Adobe Air/Silverlight Platform Evangelism etc. (The Avatar Interactive trailer / The Welch’s Show for Microsoft)
http://www.avatarmovie.com/air/
Dec 10, 2009
http://everybodysbusiness.msn.com/SilverlightInstall.aspx
Netbook / Litl
Tu-Is (Transmedia User Interface System)
Socializing, Monetizing and Dimensioning Hyper Layers of the Story in Film, vs TV vs Journalism vs Games vs Reality and Geo Location basis.
Dashboard “Banking”
Documentary/Journalism in the Age of the StoryCube
Sharing Authorship of a story.
the Future – Native Browser based video , virtual appliances, and the minimizing of platform dependence
Death of the Theater has been overly hyped.
Proscenium Stage and Interface
Reality enhancing the 4th wall and the “contract with audience” for the suspension of disbelief
Script supervisor and now the role of Hypervideo Mapper
Hypervideo Mapping Pre, Principle, & Post
Day out of Days Production Schedule Interface
Sync.
Firefox Extensions
Agnostic/Standards
Game Development Processes vs Film Production
The Transplay – the base architecture of Multi-D storytelling… as the story became the script..became the play…became the screenplay …became the teleplay…so do we enter the age of the idea of “transplay” and “intretransplay”.
The Cubed Outline (Film vs. TV vs Game Development vs. Journalism vs. Transmedia ..& open ended vs. closed… is there an arc-transitive graph in the crowd source vs. closed models variations?)
The Value of Open Source technology use in the Story delivery process and what ability the audience has to digest/consume in a manner they choose. Are there effects or ramifications to the foundation. Pros and Cons.
Application Lists
The Telephone
Use of Quests
The Cube as Story as interface with humanity and all the ramifications
Security with the new cubes
The new theaters in all forms
Historical studies of small group, interpersonal communication, utility and architecture of the home and offices as “society hubs”. – no effective or comprehensive new story structure can be conceived without a clear understanding of how the family and social “unit”, it’s historical and present communication patterns, and it’s surrounding systems… ..have evolved, status quo and why.
The new TV’s, chips and how it informs systems of home and family
Integration into the personal dashboard and interoperability with other utility. (including lessons to be taken from http://www.playdar.org)
Open Remote’s Universality integrated into the audience experience (what is possible with databases at every outlet)
The Plug computer
A new ADVERTISING Model
Why paywalls are limited in the application in the new storycube
The development process Neil Simon & Spielberg vs. Mike Leigh, Lars Von Trier & Altman.
Original content and use and sharing (and the boom/plethora this past year in CTO’s with chip-makers, networks, media companies etc. that registered only one or two personal copyright/patent ..almost all of which were “copyright tracking software” technologies)
Portkeys and Passages
Using Multi-Textuality for Portkey signation – Multi-Textuality i.e. http://bit.ly//07JEp3i
Is it possible to Create artificial synesthesia via Transmedia Interoperability and confusion for use of transitional architecture, ‘greasing” story flow and portals.

file

Treasures – a way for instigation/nudge curiosity of action / interactivity
“Intracross” Promotion -the emphasis is, yes, on the “ra” in intRAcross.
A new way to change channels and discovery through the cube
The start of the yellow book road…When launching be comfortable with the idea what pieces of the story you don’t create may/will be filled in by others in the new medium
The need that Transmedia Interactivity and Architecture is designed at outline level… before outline.
Why, yes, content CREATION is king – hint: all interface and integration needs to be structured to be organic to story flow and motion.
portals, passages, interoperability …a new way for discovery… we need to think about a standardized portkey, keyport and passages.
Natal, Wii wand, Surface
Lessons from compositing and rotoscoping.
Products as Organic Story elements. Story and content comes first..then integration.
Retail Integration
Live Feed and remote live filming and it’s script integration. Lessons from reality TV and a White House camera team regarding real time filming, accuracy and legalities.

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